USGA: Online and Out of Touch

USGA: Online and Out of Touch

The United States Golf Association, as many avid golfers know, is one of the official governing bodies of golf globally. The organization does many good things for the game, including hosting tournaments, testing equipment, providing grants, and encouraging etiquette and fair play by writing and maintaining the Rules of Golf

The USGA, founded in 1894, also celebrates the history of the game and is bound by tradition. This is a blue-blazer-and-bowtie crowd. Think saddle shoes. Like totally old school. For real.

The organization has taken a hardline stance against certain technological innovations to theoretically protect the heritage and retain the inherent challenge of the game. Great, if you’re into that sort of thing.

But then the USGA did something seemingly out of character. They embraced technology in recent years, particularly innovations in communications, the Internet and digital media. They improved their web site, posting new videos online. They revised their conservative logo, making it sleeker. They even allowed the use of laser range finders and GPS-based distance measuring devices. Impressive.

Last year I was prepared to applaud the organization for these exciting changes and the somewhat surprising introduction of an iPhone application for the U.S. Open, the USGA’s grandest tournament. The app offered a live leaderboard, real-time statistics and streaming footage of the golf broadcast coverage. Way to go, guys! (And, I do mean guys, if you know what I mean.)

Digitizing the rules of golf

Then, recently the USGA released an iPhone app for the Rules of Golf, a complex book of regulations about how to play the game and keep score. On one hand the new app – available for iPhone, iPod Touch and coming soon to BlackBerry and Android devices – is a great opportunity to reach a younger demographic, something golf sorely needs. The app should be heralded as a breakthrough for a stodgy, conservative organization reinventing itself as technology leader. Only the USGA blew it.

Now, the new app is an example of the USGA ambitiously trying but not quite understanding what the next generation wants in terms of digital experiences. A for effort, F for execution.

For one, the USGA failed to capitalize on the capabilities of the medium. Like newspapers in the 1990s, the USGA just dumped the text of the Rules of Golf book in a digital format. It’s a book, only it’s electronic. Where are the colorful icons and interactive features? Instead you have a black-and-white table of contents. What about animations, graphics or videos explaining the various interpretations of the rules? Egregiously absent.

The app is searchable and does have a jump dial for scrolling quickly to a specific rule, only they are categorized by number. Rule 1, 2, 3. Show me some common scenarios instead. Few average weekend golfers, who hardly follow the rules as it is, know that Rule 26-1(c) addresses options for gaining relief for a ball in a water hazard. Nerd alert!

$4?  I’ll just buy a latte, thanks

Finally, the USGA’s biggest miss of all is the $3.99 price tag. Many apps are free, and most consumers balk at apps costing more than 99 cents – the standard price for most apps. The USGA would likely argue that $4 is a relative value for the Rules of Golf, the Decisions on the Rules of Golf and the Rules of Amateur Status, publications that combined would cost consumers about $25 if printed and shipped.

However, the USGA Rules of Golf app should be free. Period.

If the organization truly wants to grow the game and encourage everyone to play by a common set of rules, it should want to make understanding the rules as easy and accessible as possible. Of course there are software development costs, and the USGA is on a budget. These are lean economic times and it is tempting to try to generate revenue from the new rules app. But it’s the wrong thing to do.

In an effort to monetize the Rules of Golf app the USGA could have taken the same strategic approach many other companies have attempted. Offer a free Rules of Golf Lite version with limited functionality, and a $4 premium version with clear visuals, easy-to-access icons and animations showing how to properly play by the rules.

Try, try again

Look, I appreciate the USGA. No, really. I’m currently a member with a bag tag and everything. But, at least in this case, the USGA needs some unsolicited input about its digital media efforts.

Keep embracing new technologies, USGA. Your willingness to evolve is good. But, don’t try to keep people out. That’s what’s wrong with golf. Let them in and make it affordable. It’s only $4, but it’s significantly more than most apps, you’re sending the wrong message and there are larger goals at stake.

You must change the old thinking that has made golf an exclusive, elitist sport that turns off the masses. Don’t take the same protectionist mindset – a viewpoint that you can just keep clinging to your traditional targets without courting a new, broader audience – that has befallen the major metro newspapers, what’s left of them. Find another way to subsidize your $4 app (some modest advertisements?) and do the right thing on the web by encouraging golfers to learn and use the rules for free. This was an opportunity to change perceptions.

Short-sighted vision shows up in the golf industry in large and small ways every day. The industry, like the USGA, is trying to be more open and embracing for the future, only it continues to act in outdated ways that fail to encourage growth – and, now there’s an app for that.

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About the Author

Corey Grice, a corporate copywriter and former journalist, co-founded NiceBallz to help satisfy his obsession with golf. Follow more of his golf commentary on Twitter at @GolferWriterGuy.